Original clue board game rooms




















Fans of the game can also take part in the remodel decision by sharing their favorite design with the hashtag ClueHouzzRenovation. The war-time board game is celebrating its 70th anniversary this year. FB Tweet More. Like the musical, the play involved the audience's random selection of three solution cards which were revealed towards the end of the play, whereupon the actors would then conclude the play by performing one of the endings possible.

Presently the play is not available for performance due to a restriction by Hasbro. A series of 18 humorous children's books were published in the United States by Scholastic Press between and based on the Clue concept and created by A.

Parker possibly of Parker Brothers. The books featured the US Clue characters in short, comedic vignettes and asked the reader to follow along and solve a crime at the end of each. The crime would usually be the murder of another guest besides Mr. Boddy, a robbery of some sort, or a simple contest, in which case they must figure out who won. The tenth and final vignette would always be the murder of Mr. Somehow, Mr.

Boddy would always manage to cheat death, such as fainting before the shot was fired or being shot with trick bullets. However, at the end of the 18th book, Mrs. Peacock kills Mr. Boddy out of starvation and Mr. Boddy stays dead. A similar series of books featuring the Clue Jr. The first book, unlike the others, features thirteen mysteries, not ten, and is titled simply enough Who Killed Mr Boddy? The name of the book is usually the name of the tenth mystery in which Boddy is killed.

The books notably depart from the film. Mr Boddy is a trillionaire, and the guests are his friends. But since Boddy has his will made out to his friends, they each try to kill him at one point with the intent on cashing in on his will.

The guests are all given some sort of defining characteristic for comic effect, as well as to help the reader discern the culprit. Colonel Mustard constantly challenges other guests to duels, Professor Plum often forgets things, even what he is doing or his own name, and Mr.

Green is notoriously greedy. Peacock is highly proper and will not stand for lack of manners, the maid Mrs. White hates her employer and all the guests, and Miss Scarlet is beautiful and seductive. The traits all help the reader identify the guests.

For example, if a mystery thief suddenly forgets what he is doing, and another guest scolds him for his bad manners, the reader can safely assume the two guests are Plum and Peacock.

Boddy himself is ludicrously naive, to the point where he accepts any attempt to kill him as an accident or a misunderstanding such as a dropped wrench flying all the way across the Mansion and hitting him in the head , and invites the guests back to the mansion. This explains why he never seeks any legal action against his "friends," and invited them back despite repeated attempts to kill him. However, after a few books, he wises up enough to be suspicious of them, but continues to invite them over against better judgment.

The Clue Jr. The mysteries usually only included cases similar to the theft of a toy, but sometimes the cases were more serious. They are usually solved when the culprit traps himself in his own lies. The following games are licensed thematic variations of the original Cluedo game, which follow the basic rules and configuration of the original edition. The game takes about an hour to play and calls for three to six players to investigate a murder by gathering evidence. The winner is the player who, through the process of elimination, can figure out which three cards are hidden within the secret envelope that hold the answers to Mr.

Boddy's murder. It was first called Murder until the publisher renamed it to Cluedo which includes the Latin word "ludo," meaning "I play". The game was licensed by Parker Brothers and renamed Clue. Use the tips in this basic quick start guide to playing the game, which includes a few winning tricks to keep up your sleeve. Here are all the components you'll need for the game:. Now that you have all your components, you can set up the game to begin playing.

In a nutshell, each player has a turn to roll a die and move an assigned token along the squares and into rooms in the "mansion. To start:. There are plenty of subtle ways to get the right information you need to win the game that goes beyond the basic rules. But to get started, here are several of Clue's rules to note when moving pieces around the board.

Refer to this quick guide to keep the game moving smoothly:. Moving on the squares: The character Miss Scarlet always takes the first turn in Clue. After Miss Scarlet starts the game, go clockwise around the table for turns. A player rolls the die and moves the playing piece on the yellow or white squares boards may have varying colored squares.

The squares are like the "hallways" of the mansion. There are plenty of subtle ways to get the right information you need to win the gamethat goes beyond the basic rules. But to get started, here are several of Clue's rules to note when moving pieces around the board.

Refer to this quick guide to keep the game moving smoothly: Moving on the squares: The character Miss Scarlet always takes the first turn in Clue. After Miss Scarlet starts the game, go clockwise around the table for turns. A player rolls the die and moves the playing piece on the yellow or white squares boards may have varying colored squares.

The squares are like the "hallways" of the mansion. Players can move only horizontally or vertically, but never diagonally. Moving into rooms: One of the goals of the game is to make your piece move into a room so you can make suspect suggestions to gather more clues. You can move into a room through a doorway as long as the die you roll has the number you need to reach the room.

Multiple players can be in the same room. Once you move your piece into a room, you can make a suggestion to help eliminate suspect possibilities by guessing the murderer, murder weapon, and murder location. For example, if you've just entered the lounge and you're ready to guess, you might say something like, "I suggest the crime was committed by Colonel Mustard, in the lounge, with a dagger.

This is when the detective work begins. Here are the basics on how you can handle a suspect suggestion: 1. If you've suggested a suspect, the player to your left must disprove your theory by producing a card from their hand that matches the murderer, weapon, or location that you suspect. If the player does have one or more of these cards to disprove your theory, the player can only show you and no other player this card.

If the player has more than one of the cards named, they are allowed to on You are ready to make a final accusation which differs from a suspect suggestion when you've eliminated all the false possibilities and haven't had your suggestions disproved. If you believe you've solved the case, end your turn by making an accusation.

You can announce that you're making an accusation and state your final guess of the murderer, the murder weapon, and the murder location cards that are in the secret envelope. Once this is done, you can discreetly look at the three cards in the secret envelope. If you're correct, you will lay the cards in the envelope face-up on the table, proving to all players that you've won the game.

However, if you're wrong, you lose the game and are eliminated from playing. You'll then secretly put back the three cards into the murder envelope without revealing them.

If all the players except one make an incorrect accusation, the last player standing wins the game of Clue. What are the rules for the board game Clue?

See all results for this question. What are the 6 weapons in the game Clue?



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